Quartz2D scaled stroked rects bug
This is a relatively simple view, it draws a rectangle with some scaling and translation applied.
The curious thing is that when the rectangle goes outside the clip area vertically and the width is an increment of 200 pixels wide, it draws the rect improperly as thick lines instead of extremely thin lines.
If you scale the rect using the slider, when it is inside the clip area it is drawn thin as it should be.
If you resize the window so the view is an increment of 200 (400, 600, etc.), and the rect goes outside the clip area, it is drawn thick.
Using 10.6.2
2010-03-24-bug.zip




